AMD Quietly Adds FSR 4.1 Support for Radeon RX 9000 in Adrenalin 26.3.1 as Crimson Desert and Death Stranding 2 Get Day One Readiness

AMD has officially rolled out FSR Upscaling 4.1 support for Radeon RX 9000 series graphics cards through its new Adrenalin 26.3.1 driver, giving RDNA 4 users a fresh feature update alongside launch readiness for Crimson Desert and Death Stranding 2: On the Beach. The update was added directly in AMD’s official release notes, where the company lists both games under new game support and confirms FSR Upscaling 4.1 as a new technology addition for the RX 9000 lineup.

This is a notable move because FSR 4.1 had already been circulating in enthusiast circles after leaked DLL files and community experimentation, but today marks the first official driver level rollout for AMD’s newest gaming GPUs. AMD itself does not provide a long breakdown of image quality changes in the release notes, but the company is clearly positioning this package as a meaningful feature update tied to its latest hardware generation. That means Radeon RX 9000 owners now have an official path to FSR 4.1 rather than relying on workarounds or modded implementations.

The timing also lines up with 2 major game beats. AMD lists both Crimson Desert and Death Stranding 2: On the Beach as newly supported titles in the driver package, making Adrenalin 26.3.1 the recommended release for players planning to jump into either game on Radeon hardware. AMD also highlighted Crimson Desert separately through its Jack Huynh post and companion showcase videos, including Crimson Desert: The AMD Gaming Experience and Death Stranding 2: On the Beach: The AMD Experience, signaling that the company sees these titles as important showcases for its latest upscaling and rendering technologies.

Beyond the headline features, the driver also addresses several issues that matter to enthusiast players. AMD says it fixed an intermittent application crash or driver timeout when loading a saved game in Cyberpunk 2077 with Path Tracing enabled. It also fixed intermittent mouse and keyboard loss tied to AMD Software interaction, a system crash issue that could occur when repeatedly changing in game Adrenalin settings or alt tabbing on Radeon RX 7000 and newer GPUs, and a failure to enable AMD Noise Suppression on Radeon RX 6000 and above products. For players who treat driver updates as part performance package and part stability patch, these fixes are just as relevant as the FSR 4.1 addition itself.

There are still some caveats. AMD’s known issues list notes that Battlefield 6 may still show crashes or texture problems in certain scenarios, and that FSR Upscaling plus FSR Frame Generation can appear inactive in Adrenalin while playing Battlefield 6 on RX 9000 cards. The company also flags intermittent crash or timeout behavior in Death Stranding 2 on Radeon RX 5000 series products, as well as similar issues in RoadCraft on RX 9000 GPUs. In other words, Adrenalin 26.3.1 is an important feature driver, but it is not a perfectly clean release across every supported GPU family and game profile.

The bigger strategic takeaway is that AMD is continuing to strengthen the software side of the RX 9000 platform after launch, and FSR 4.1 is now part of that push. For PC gamers in the Radeon ecosystem, especially those watching Crimson Desert closely, this driver gives AMD a stronger talking point around image reconstruction quality and platform readiness. It may have arrived quietly, but for RDNA 4 users, Adrenalin 26.3.1 is one of the more meaningful gaming driver drops AMD has made in recent months.

Do you think FSR 4.1 can help AMD close more of the image quality gap in major new releases, or is driver support still moving too slowly compared with what PC players expect?

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Angel Morales

Founder and lead writer at Duck-IT Tech News, and dedicated to delivering the latest news, reviews, and insights in the world of technology, gaming, and AI. With experience in the tech and business sectors, combining a deep passion for technology with a talent for clear and engaging writing

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