007 First Light Confirms NVIDIA Partnership, DLSS 4 Multi Frame Generation Support, And Official PC System Requirements
At CES 2026, NVIDIA revealed a fresh wave of PC titles set to leverage GeForce RTX platform features, and IO Interactive’s 007 First Light is one of the standout confirmations. The studio is officially partnering with NVIDIA and has locked in support for NVIDIA DLSS 4 with Multi Frame Generation, positioning PC performance and responsiveness as a pillar of its delivery for the Bond franchise.
IO Interactive framed DLSS 4 as a key ingredient for achieving the studio’s vision of a premium PC experience. Chief Technical Officer Ulas Karademir said the partnership is about ensuring that performance, responsiveness, and visual fidelity feel effortless for players, and that NVIDIA GeForce RTX technologies including DLSS 4 make that possible. In the CES showcase footage, 007 First Light is shown running at close to 300 frames per second. IO Interactive did not confirm the test system used, but given the frame rate ceiling being presented, it is reasonable to assume a top tier GPU class, likely in GeForce RTX 5090 territory. It is also not confirmed whether the newly announced 6x Multi Frame Generation mode was enabled in those scenes. However, since that expanded frame generation mode is planned for Spring 2026 and 007 First Light is currently planned for 05/27/2026 following a short delay, it is realistic to expect the final PC version to align with NVIDIA’s latest DLSS rollout cadence.
One notable gap in the announcement is ray tracing. There has been no confirmed ray tracing feature set discussed for 007 First Light so far, which stands out because HITMAN 3, later rebranded as World of Assassination, shipped with ray traced sun shadows and reflections back in 2021. It is possible IO Interactive is prioritizing performance scaling first with DLSS 4 messaging at CES, then detailing ray tracing later closer to launch, but at the time of this update there is no official ray tracing confirmation.
Alongside the NVIDIA partnership details, IO Interactive also published the official PC system requirements for 007 First Light. On paper, they are positioned to be approachable for mainstream rigs, with 1080p at 30 frames per second targeted for the minimum profile, and 1080p at 60 frames per second targeted for the recommended profile.
007 First Light PC System Requirements
| Specification | Minimum PC Hardware Requirements | Recommended PC Hardware Requirements |
|---|---|---|
| Performance Target | 1080p at 30 FPS | 1080p at 60 FPS |
| Processor | Intel Core i5 9500K AMD Ryzen 5 3500 |
Intel Core i3 13500 AMD Ryzen 5 7600 |
| Graphics Card | NVIDIA GTX 1660 AMD RX 5700 Intel discrete GPU equivalent |
NVIDIA RTX 3060 Ti AMD RX 6700 XT Intel discrete GPU equivalent |
| RAM | 16 GB | 32 GB |
| Video RAM | 8 GB | 12 GB |
| Storage | 80 GB minimum | 80 GB minimum |
| Operating System | Microsoft Windows 10 or 11 (64-bit) | Microsoft Windows 10 or 11 (64-bit) |
Under the hood, IO Interactive is still building 007 First Light on its proprietary Glacier engine, the same foundational tech lineage seen in HITMAN. This time, the studio is calling out significant technological advancements tailored for the new project, including a new volumetric smoke system designed to push how smoke, fog, and explosions are represented, plus completely new animation and AI systems. IO Interactive also notes improvements to shooting and cover mechanics, which is an important signal for players watching how the studio evolves from HITMAN’s stealth and systemic sandbox DNA into a Bond flavored action espionage pacing.
Finally, NVIDIA and IO Interactive are also using this partnership beat to drive community hype. The two companies are giving away a 007 themed GeForce RTX 5090 through NVIDIA social channels, so anyone chasing that collector flex will want to keep an eye on the NVIDIA presence across X, Facebook, and Instagram.
Do you want IO Interactive to prioritize ultra high frame rates and responsiveness first for 007 First Light, or would you rather see a confirmed ray tracing feature set even if it raises the recommended GPU tier?
